It feels strange at first but you can see how it could be used to great effect. When you wear this helm you are able to make out your surroundings in complete darkness.Ī seal carried by Proctors representing the law of Ardent. It can only be unlocked by turning the rings along its length in a particular combination known only to the Proctor who carries it.Ĭarried by the undead Proctor wandering in Level 3. #EXANIMA MODS HOW TO#Note you need to learn how to get to the Exanimas save files. Proctor starting character starts with one in their inventoryĪ close helm made from a brassy metal. Local C > Users > Admin > AppData > Roaming > Exanima (You may need uncheck your hidden file from you System Setting.) It is important to keep a copy of you save files for backup in case you wish to go back. the file name should be 'Arena001.rgs' if you had made one. It is heavy but effective.Ī plate armour made from a brassy metal. It is heavy but effective.Ī pair of plate gauntlets made from a brassy metal. Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. They are heavy but effective.Ī wide bracelet that clamps tighty about the wrist. You feel a strange tingling sensation when you wear it. #EXANIMA MODS MODS#mods videos images Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Increases stamina regeneration speed and restores 40% stamina when stamina falls below 30%.Ī decorated but still excellent shortsword.Ī buckler made from a strange brassy metal. #EXANIMA MODS CODE#If people are still skeptical I'm more than happy to post the source code but be warned, as it is my first project in years there is nothing but spaghetti code.Exanima's exceptional attention to detail and realistic simulation of all things provide a deeply immersive and dynamic gameplay experience. Instead of completely wigging out the ragdoll Bare Mettles engine converts it into a force, so props to them for excellent collision detection and resolution. The program simply finds the targets pelvis bone, does a quick bit of maths, then moves the pelvis away from the player. So the way the "force" stuff works is laughably simple and I stumbled upon it completely by accident. #EXANIMA MODS MOD#I thought it would be easier for everyone if I just included them with the app instead of saying you need to download a bunch of extra stuff, but now I realise doing so made it look suss as hell.īut that doesn't explain why the mod is just an exe file. If you have Visual Studio installed you probably won't need the DLLs. I compiled the app in debug mode because it makes my life slightly easier but the consequence of that is it requires a few more DLLs to be with the app in order to run. I coded the tool in c/++ using Microsofts development environment called Visual Studio. You are 100% right and it is something I didn't think about until afterwards. Why is the mod an exe file and a bunch of funny named DLL's? This is incredibly suspicious So I have received some rather valid concerns regarding the download so I thought I would address them here. Might even add different type of push/pull.Īnyway, let me know what you think and have fun!Īlso, apologies in advance for the UI and the general jankyness Seeing as this is mainly a trainer I didn't bother balancing force stuff at all, but I have some ideas on how to expand it into its own skill requiring XP to unlock and concentration to use. You can fix it by reloading your current save.īonus F7 key = entitylist info, useless to 99% of you but I thought I should mention it. If you hit the corresponding F key more than once it gets a bit broken. Hit the corresponding F key (F1-F5) JUST ONCE to unlock it. Select the skill you want to unlock so it is the one being "researched" The way XP and skill unlocks work in Exanima is strange so you have to unlock the skills in a specific way Protip: Get at least 3 other people in the same room and hold G for human/zombie/monster tornado.īackspace key = Toggle infinite health/concentration. This targets the furthest enemy in range that isn't Derrin and pulls them towards you. This targets the closest living entity within range that isn't Derrin and pushes them away. You should probably back up your save or start a new game before using thisį key = Force push. But enough rambling, here is the important stuff. I use the term loosely because unlike most mods it doesn't create or modify any of the games files. Doesn't that just roll off the tongue? Anywho, here is the initial release of my "mod".
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